EPIC GAMES | Build AEC 2021
Build AEC was a remotely shot event for the Unreal Engine team, delivered online as a temporary replacement for their live event, shelved due to the pandemic.
Our primary challenges were the inability to travel, coupled with the safety of the contributors. Along with Epic we designed an 'away box' of camera and streaming kit compact enough to ship globally. We systemised and documented the setup process to allow Epic's customers to reconstruct a small studio in their home or remote office. We were then able to direct interviews live over Zoom, recording in-camera at 4K resolution, using the web interface as a viewfinder.
We worked closely with production teams in Canada and China to pull together content across timezones, including a set of idents shot in Epic's virtual production lab in Toronto.
Veejo managed the post production of the hour and a half long show, pulling the content together over the course of two months, creating additional graphic idents and assets as required, grading and delivering a finished file for upload to the Hopin platform. The show had a live audience approaching 10K people from the AEC sectors.

